Instant vacation – just add water

It is often said that when starting a vacation it takes a long time to wind down and learn how to relax again. This year I’m surprised how quickly I got used to not going to work. Vacation began, and as soon as the new week started I had already switched modes. I don’t know if this is vacation mode, whatever that is, but this surely isn’t day job mode.

Perhaps it is because the last couple of months have been pretty far removed from normal work weeks for me anyway. Sure, I’ve been busy working on getting the game ready for its release, but I’ve also travelled around with a group of colleagues presenting the game to journalists. I went to Los Angeles for pre-E3, then London for the BFG event, and then I soon returned to Los Angeles for E3.

It becomes this separate reality where you travel to new places, have these unusual and focused experiences of demoing the game and being interviewed about it, and hang out with a group of people (from other Bethesda teams) that you only ever see in this alternate reality.

I’m in Bavaria this first week of vacation, and this too is its own separate reality. Bavaria holds many of the clichés about traditional German culture, and it does so in stunningly beautiful landscapes, with its hills and valleys and neverending green fields.

But it rains. It rains and it’s cold, and the weather forecast tells us that the climate intends to continue behaving like this for the remainder of the week we’ve planned to stay here. Yet it isn’t really much of a problem. I have my books, and I have my iPad and my wireless keyboard that I’m writing these words on. It’s all I need right now (oh, and Coca-Cola, which I bought a lot of yesterday).

Vacation. It’s good.

Some of the things E3 2013 was

I spent last week at E3 in Los Angeles, showing our game Wolfenstein: The New Order to an army of journalists and retailers. It was fun, hectic, exciting, tiring, challenging, new and crazy…

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E3 2013 was being reminded how incredibly professional, dedicated and supportive the Bethesda team is.

E3 2013 was a battle between jetlag and strong, black coffee.

E3 2013 was a three day long marathon with almost thirty interviews.

E3 2013 was about thundering noise from neighboring booths, air condition systems that seemed like they were built by Finnish sauna experts, and 48000 people trying to do their job.

E3 2013 was learning that the presence of a video camera makes me more focused when interviewed.

E3 2013 was meeting Warren Spector for the first time, and once again being inspired by his design ethos.

Warren and Andreas

E3 2013 was struggling drinking enough water each day, and trying not to have too much coffee.

E3 2013 was about overcoming fears and mapping new territory professionally and personally.

E3 2013 was the pleasure of having a great game to show, and not having to talk it up.

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E3 2013 was learning just how sticky and disgusting a gamepad could get, and learning to appreciate hand sanitizers on a whole new level.

E3 2013 was trying to get enough sleep, and waking up in the middle of the night because of jetlag.

E3 2013 was getting professional makeup done before doing live shows.

E3 2013 was about the extremely talented team back in Uppsala who built the amazing game we had the honor to demo and present.